Changelog
v0.8d
- Fixed Selganor, Gwenno, and Senob causing the game to lock-up if the No-Music option was selected by removing music from these dialogs.
v0.8c
- Added NPC Shuffle Per Area option which restricts shuffling NPCs to NPCs in the nearby area.
- Added Taynith to the non-shuffled NPC list due to their unpredictable schedule.
- Added two new randomizer presets - NPC Shuffle Per Area and NPC Shuffle Standard.
- Fixed Senob / Culham from possibly being added to the wrong NPC lists during NPC Shuffle.
- Removed the text ALPHA from the version tag as it is no longer relevant.
- Updated the Character Tracker with more filter categories.
- Fixed Character Tracker entries with wrong or missing categories.
- Fixed an off-by-one error during LZW compression.
v0.8b
- Added player class selection.
- Add ability to have custom invis sprites.
- Fix bug where custom sprite data would stay in place when going back to standard character.
- Added New Custom player sprite: FF3 Devout.
- Fixed fishing and digging spot tracker bugs.
- Made tracker undo more reliable.
v0.8a
- Added Moon Orb Location tracker.
- Added session persistence and save/restore options to all trackers.
- Added unique names for moonstones.
- Added New Custom player sprites: U6 Ghost and U6 Rabbit.
v0.8
- Added Shuffle NPCs option which shuffles NPC schedules between one another.
- Added Character Tracker to keep track characters shuffled with the Shuffle NPCs option.
- Added a new Add Potion Shop option which creates a new potion seller in the world.
- Added New Custom sprites: U3 Skeleton, Spider, Skiff, U4 Mariah, Chest, Z1 Link, Z2 Fairy, SMW Boo.
- Fixed bug where selecting Shuffle, Randomizer, or No Music could occasionally cause a game to lock up.
v0.7c
- Added Advanced Locations selections for Castles, Caves, Dungeons, and Joinable Party Members to give more control over exactly which locations are included.
v0.7b
- Updated credits to include CloudyShoe as a dev and zoggins as a tester.
- Added new option to remove spell level requirements.
v0.7a
- Added dialog options to remove Dupre, Shamino, and Iolo from the party.
- Added options to randomize or remove your party members.
- Fixed display bugs with locations counts on the randomizer main page.
- Fixed a bug where rarely the shovel or fishing rod would not get placed properly.
v0.7
- Reworked Item Shuffle to allow players more options on what locations they wish to include in the item shuffle.
- Added 11 new item locations for joinable party members. They can have items in their bag or equipped.
- Added 3 new Castle chests inside Empath Abbey, Lycaeum, and Sutek's Castle.
- Added 7 new Dungeon chests inside Deceit, Despise, Destard, Hythloth, Shame, and Wrong / Covetous.
- Dr. Cat, Papa the Cyclops, and Manrel will all now give item rewards.
- The sextant has been modified to also show exact coordiantes.
- A digging spot requiring the shovel and a fishing spot requiring the fishing rod have been added to the item locations.
- Updated the Location Tracker to reflect the Item Shuffle changes.
- Added Randomize Player Start option which selects other possible positions to spawn in the world at the start of the game.
- Adjusted Death Respawn and Help respawn positions to match the randomized player start position if it was chosen to be randomized.
- Set Text Speed selection in main menu to fastest by default.
- Added Skip Intro Cinematic option which will skip the cinematic when starting a new game.
- Added Shuffle, Randomize, and Remove music options on the post-generation screen.
- Fixed a vanilla game bug where the schedules for multi-day scheduled AI would become corrupted after a few days in game time.
- Fixed a vanilla game bug where the first schedule entry for Zoltan was corrupted and would result in them eventually spawning in the void.
- Adjusted some AI schedules to make for a better experience.
- Added option to randomize Moon Orb destinations by choosing from a list of possible locations, which includes new destination locations.
- Added Moon Orb Destinations list to the downloadable spoiler log if the Moon Orb destinations are randomized.
v0.6h
- Added a Daily Challenge setting that generates a unique random setting for each day. If you input a custom seed in the format YYYYMMDD you can get seeds for previous days.
- Added a Random Challenge setting that generates random settings when selected.
v0.6g
- Fixed bug with spoiler log missing items if they were not included in the randomization process.
- Fixed a potential softlock bug in which the Book of Oz was not listed as a required item for the Lord British item spot.
v0.6f
- Updated spoiler log download output to show settings and seed info and progression details.
v0.6e
- Updated the tester credits list and added a shuffle function to the list.
v0.6d
- Added randomization of all 300+ misc items found when searching things in the world.
- Added missing text describing what item you got from Selganor when asking about it.
- Replaced Spellbooks at Horance, Xiao, and Rudyom when randomizing the Spellbook.
- Replaced Unlock and Dispel Field spells at Horance and Xiao when randomizing those spells.
- Added Open Shrine of the Avatar option which removes the need to do the Gargoyle Shrines.
- Added the Human and Gargoyle Lenscrafter items into the main item pool.
- Moved the changelog and information pages to seperate pages instead of being modal popups.
v0.6c
- Fixed seed and settings sharing feature to ensure that it shares the correct seed and settings.
- Added new location descriptions for hints.
- Added separate AI Health and Damage difficulty settings to allow more customization flexibility.
- Added option for Moon Phases to start at a random point in their cycle.
- Added item difficulty selection which adjusts Invis and Regen break chance.
- Updated the presets to be more representative of expected play styles
v0.6b
- Fixed Book of Boardgames and Book of Oz items from sometimes giving you the wrong item.
- Fixed spells not always being included in the hint pool when selected to be randomized.
- Added 4 new hint locations: Grave in Empath Abbey. Grave in Britain. Sign in Singularity. Book in Lycaeum.
- Added 9 new location descriptions for hints.
v0.6a
- Added a chest in Cove on the pedestal in the village center
- Added a chest in the Shop of Horance which is now the default location for the Unlock Spell if randomized
- Added a chest in the Sewers on the top level under Castle Britannia
- Added a chest in Stonegate on the top floor
- Fixed a bug where Lord British and Phoenix could have items they were not allowed to have
- Fixed a bug that could cause item lock loops resulting in a game softlock
v0.6
- Added an new overworld chest locations expanding the places you need to visit and explore
- Added an new underworld chest locations expanding the places you need to visit and explore
- Added an option for Sherry to need a special cheese delivered before she joins your party
- New dialog item rewards added to main locations include Captain John.
- New dialog item rewards added to overworld locations include Lord British and Dr. Cat.
- New dialog item rewards added to underworld locations include Phoenix, Arturos, Homer, Ybarra, Whitsaber, and Morchella.
- Added an option to Expand Armor Items which will add armor to boots, belts, and necklaces
- Added an option to randomize the free items scattered throughout the starting castle
- Efram the Guild Shop owner in Britain has moved their chest into the locked area of their shop
- Smith the Horse will now give a clue to an item location
- All dialog item givers will tell you what item they gave you now during their dialog
- When Unlock & Dispel Field spells are shuffled, they are no longer removed from shops, but are made more expensive
- Moonphases will now start at a random point in the moonphase table
- Added a ladder back to the surface if you add the Shrine if Spirituality island
- Reduced Shrine of Spirituality island random chance to be balloon blocked from 50% to 20%
- Changed how seed and flag sharing works to make it more reliable
- Shifted all systems to use the LZW decompressor / compressor where appropriate
- Optimized how LZW decompressing and compressing works to allow for faster generation
- Fixed a bug that would prevent the creating a game with no items shuffled and spoilers enabled
- Fixed a bug with Passive aggression setting causing mobs to sometimes not be passive
- Fixed a bug with Passive aggression setting causing invisible collision around some spawners
v0.5f
- Added a fix that should resolve all dependency chain and loop soft-lock issues
v0.5e
- Fixed an issue with spells spawning where they should not if they were included in the item pool
v0.5d
- Added Rune of Compassion item and location to the Main Items pool
- Added Rune of Sacrifice item and location to the Main Items pool
- Added Rune of Humility item and location to the Main Items pool
- Added option to add Unlock and Dispel Field spells to the item randomization pool and remove them from shops
- When the spellbook is included in the item randomization pool, purchasable books are now replaced or more expensive
- Fixed a bug where cleansing a shrine while the corresponding moonstone was buried would cause a soft lock
- Fixed a bug with the base game in which the moon phase graphics were incorrect and corrupt
- Updated Credits
v0.5c
- Separated systems out to allow base game rom changes without any randomization additions
- Fixed a bug that would give a null item if Remove Moon Orb was selected and no items were randomized
- Fixed an issue where add safety rafts ways always enabled
v0.5b
- Added Remove Moon Orb option to completely remove the Moon Orb from the game
- Added options to add a new island with a warp to the Shrine of Spirituality (recommended if Remove Moon Orb selected)
- Added option to add safety rafts to shrine islands as well as an option to trap all placed rafts
- Fixed issue where you could not leave the Shrine of Spirituality if you had cleansed all shrines and had no Moon Orb
- Fixed an issue where you would receive null items when selecting none as a starting inventory
- Fixed an issue where spawn numbers were not following the selected spawn number settings
- Fixed an issue where character selection sometimes would not give you the character you had selected
v0.5a
- Fixed an issue with time settings and karma settings not working well together
- Fixed an issue that would cause the time code to occasionally ignore the selected settings in game
- Fixed an issue where removing or reducing flash would occasionally cause broken color palettes to be loaded
v0.5
- Added AI Stat Difficulty options
- Added Shuffle AI Spellcasters option which shuffles which enemies in the game can cast spells
- Added AI Spell Difficulty options which will either remove some spells or add some higher level spells
- Added Shuffle AI Spell option which shuffles the spells the AI have in the game around
- Added Randomize AI Spell option which randomly sets spells to the AI spell lists
- Added Shuffle AI Equipment Users option which will shuffle which AI have armor and weapons
- Added Shuffle AI Drop Possessors option which will shuffle which AI have non-equipment drops
- Added AI Equipment randomization and shuffling options
- Added AI Drops randomization and shuffling options
- Added an option to "Maintain Believable Spellcasters, Equipment, and Drops"
- Added Expanded Camping option to allow camping in towns
- Added Starting Player and Party Equipment and Inventories options
- Added Starting Gold options
- Updated shrine item pickup text to tell you what item you received
- Changed Show Symbols and Seed to always be on and replaced with a "Hide Seed in Game" option
- Fixed camping bug where sleeping with longer days selected resulted in sleeping for the incorrect time
- Fixed an issue where some items Sherry was unable to pick up would spawn in the Sherry chest
- Updated the reduce flashing option to include lava and fire as well
- Restructured the frontend to be less noisy and easier to read
- Updated credits
v0.4
- Added error reporting dialog box
- Added system to isolate randomization systems from one another(changes in one system will no longer cascade into the others)
- Fixed sprites with incorrectly assigned palettes
- Added the Zu Flower (Tangle Vine) back to the game as the port of the enemy was never finished for the SNES port
- Added the Silver Serpent back to the game as the port of the enemy was never finished for the SNES port (thanks BinarySplit!)
- Added option for additional controller buttons assigned to actions other than only D-Pad and A (thanks BinarySplit!)
- Added Easy Karma and Hard Karma options
- Added option to allow day light hours to last 2x or 3x as long or to be equal to the PC version (2x longer days and nights)
- Added option reducing or removing the screen flash while poisoned
- Added Intuitive and Passive options for creature aggression
- Added options to allow randomizing or shuffling creature spawn numbers
- Added new character sprite options
- Updated credits
v0.3
- Added option to download spoiler log as a text file
- Added option to remove seed and flags from filename
- Added hints option and changed Lord British's book text to give flavor to the randomizer
- Added fire palette option for sprites
- Sleeping sprite now changes based on selected character
- Adjusted how much Sherry can carry allowing more items into the Rune of Valor location
- Adjusted in game text to be more accurate (For example: You find a Moonstone at shrines is now You find an Item)
v0.2
- Added underground chests randomization
- Added seed and flag display to the start sequence
- Added credits text to the final credits screens
- Added option to change Avatar sprite
- Added spoiler list flag
- Added flag to show symbol identifier instead of seed value in game
- Added monster randomization
- Added wild animal randomization
- Added friendly animal randomization
- Added people randomization
- Added enemy mix flag
- Added random aggression flag
v0.1
- Added main item randomization
- Added overworld chests randomization
- Added inventory randomization of moonorb and spellbook