Recommend Main Items combined with Overworld and/or Underground Chests.
Randomize spawn points for AI by AI type or mix them together.
AI Spawn Numbers
(The base game number of AI per spawner is unchanged)(Spawners shuffle their AI numbers between themselves)(All spawn numbers are random! Warning this may be diffuclt!)
(AI are assigned aggression based on the spawner they spawn from)(AI are assigned aggression based on the type of AI)(All aggression is shuffled! Warning this may be difficult!)(All AI aggression is set to neutral or passive)
AI Stat Difficulty
(AI stats are the same as the base game)(AI stats are greatly reduced)(AI stats are reduced)(AI stats are increased)(AI stats are greatly increased)
AI Health Difficulty
(AI health is the same as the base game)(AI health is greatly reduced)(AI health is reduced)(AI health is increased)(AI health is greatly increased)
AI Damage Difficulty
(AI damage is the same as the base game)(AI damage is greatly reduced)(AI damage is reduced)(AI damage is increased)(AI damage is greatly increased)
AI Spell Difficulty
(AI spell options are the same as the base game)(AI cast only lower level and easier spells)(AI can now cast harder and higher level spells)
(AI spell lists are unchanged)(AI casters are assigned spells from a shuffled pool of all AI spells)(AI casters are assigned random spells)
(Unchanged from base game)(AI armor and weapons are shuffled between each other)(AI armor and weapons are randomized)
(Unchanged from base game)(Starting inventory for party members is empty except for key items)(Starting inventory for party members is randomzied with tiers and sets)(Starting inventory for party members is randomzied with low tier gear)(Starting inventory for party members is randomzied with low and mid tier gear)(Starting inventory for party members is randomzied with mid and high tier gear)(Starting inventory for party members is randomzied chaotically. Warning! May be very strange!)
(Unchanged from base game - 200 gold)(The player will start with no gold)(The player will start with 400 gold)(The player will start with 800 gold)(The player will start with a random amount of gold between 0 and 800)
Day and Night Cycle
(Unchanged from base game)(Hours between 6:00-19:00)(Hours between 6:00-19:00)(2x longer days and nights)
(Unchanged from base game)(Karma penalties lowered. Higher starting karma. Higher karma rewards.)(Karma penalties raised. Lower starting karma.)
(Unchanged from base game)(Invisibility and Regeneration are longer.)(Invisibility and Regeneration are shorter.)
Shrine of Spirituality Warp
(Unchanged from base game. Shrine is reachable only through Moongates.)(Add an island with a warp to the shrine)(Add an island with a warp to the shrine that requires flying to reach)(Add an island with a warp to the shrine with randomly selected requirements to reach)
Placed Rafts and Gates
(Same as base game. Possible to get stuck if you have no Moon Orb or Spellbook.)(Adds rafts & gates to possible stuck spots if you have no Moon Orb or Spellbook.)(All placed rafts will be moved to prevent them from accessing the ocean.)
The following people helped to test out the initial versions of the randomizer, and helped it to reach the stability it has today:
You have been directed here to download a rom with a seed of using the flag set!
You may now select some personalized customization options for your rom that will not affect your randomization.
If this is not correct, close this window to access the customization tools to generate the rom
of your choosing.
Generation successful with a seed of using the flag set!
You may now select some personalized customization options for your rom that will not affect your randomization.
Choose Avatar Sprite
Screen Flash Adjustments
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Ultima 6 Randomizer Changelog
Fixed seed and settings sharing feature to ensure that it shares the correct seed and settings.
Added new location descriptions for hints.
Added separate AI Health and Damage difficulty settings to allow more customization flexibility.
Added option for Moon Phases to start at a random point in their cycle.
Added item difficulty selection which adjusts Invis and Regen break chance.
Updated the presets to be more representative of expected play styles
Fixed Book of Boardgames and Book of Oz items from sometimes giving you the wrong item.
Fixed spells not always being included in the hint pool when selected to be randomized.
Added 4 new hint locations: Grave in Empath Abbey. Grave in Britain. Sign in Singularity. Book in Lycaeum.
Added 9 new location descriptions for hints.
Added a chest in Cove on the pedestal in the village center
Added a chest in the Shop of Horance which is now the default location for the Unlock Spell if randomized
Added a chest in the Sewers on the top level under Castle Britannia
Added a chest in Stonegate on the top floor
Fixed a bug where Lord British and Phoenix could have items they were not allowed to have
Fixed a bug that could cause item lock loops resulting in a game softlock
Added an new overworld chest locations expanding the places you need to visit and explore
Added an new underworld chest locations expanding the places you need to visit and explore
Added an option for Sherry to need a special cheese delivered before she joins your party
New dialog item rewards added to main locations include Captain John.
New dialog item rewards added to overworld locations include Lord British and Dr. Cat.
New dialog item rewards added to underworld locations include Phoenix, Arturos, Homer, Ybarra, Whitsaber, and Morchella.
Added an option to Expand Armor Items which will add armor to boots, belts, and necklaces
Added an option to randomize the free items scattered throughout the starting castle
Efram the Guild Shop owner in Britain has moved their chest into the locked area of their shop
Smith the Horse will now give a clue to an item location
All dialog item givers will tell you what item they gave you now during their dialog
When Unlock & Dispel Field spells are shuffled, they are no longer removed from shops, but are made more expensive
Moonphases will now start at a random point in the moonphase table
Added a ladder back to the surface if you add the Shrine if Spirituality island
Reduced Shrine of Spirituality island random chance to be balloon blocked from 50% to 20%
Changed how seed and flag sharing works to make it more reliable
Shifted all systems to use the LZW decompressor / compressor where appropriate
Optimized how LZW decompressing and compressing works to allow for faster generation
Fixed a bug that would prevent the creating a game with no items shuffled and spoilers enabled
Fixed a bug with Passive aggression setting causing mobs to sometimes not be passive
Fixed a bug with Passive aggression setting causing invisible collision around some spawners
Added a fix that should resolve all dependency chain and loop soft-lock issues
Fixed an issue with spells spawning where they should not if they were included in the item pool
Added Rune of Compassion item and location to the Main Items pool
Added Rune of Sacrifice item and location to the Main Items pool
Added Rune of Humility item and location to the Main Items pool
Added option to add Unlock & Dispel Field spells to the item pool and remove them from shops
If the spellbook is included in the item pool they are now replaced or more expensive in shops
Fixed a bug where buried moonstones would be deleted if their shrine was cleansed after burial
Fixed a bug with the base game in which the moon phase graphics were incorrect and corrupt
Separated systems out to allow base game rom changes without any randomization additions
Fixed a bug that would give a null item if Remove Moon Orb was selected and no items were randomized
Fixed an issue where add safety rafts ways always enabled
Added Remove Moon Orb option to completely remove the Moon Orb from the game
Added options to add an island with a warp to the Shrine of Spirituality (recommend with Remove Moon Orb)
Added option to add safety rafts to shrine islands as well as an option to trap all placed rafts
Fixed issue with a soft lock at the Shrine of Spirituality with all shrines cleared and no Moon Orb
Fixed an issue where you would receive null items when selecting none as a starting inventory
Fixed an issue where spawn numbers were not following the selected spawn number settings
Fixed an issue where character selection sometimes would not give you the character you had selected
Fixed an issue with time settings and karma settings not working well together
Fixed an issue that would cause the time code to occasionally ignore the selected settings in game
Fixed an issue where removing or reducing flash would occasionally cause broken color palettes to be loaded
Added AI Stat Difficulty options
Added Shuffle AI Spellcasters option which shuffles which enemies in the game can cast spells
Added AI Spell Difficulty options which will either remove some spells or add some higher level spells
Added Shuffle AI Spell option which shuffles the spells the AI have in the game around
Added Randomize AI Spell option which randomly sets spells to the AI spell lists
Added Shuffle AI Equipment Users option which will shuffle which AI have armor and weapons
Added Shuffle AI Drop Possessors option which will shuffle which AI have non-equipment drops
Added AI Equipment randomization and shuffling options
Added AI Drops randomization and shuffling options
Added an option to "Maintain Believable Spellcasters, Equipment, and Drops"
Added Expanded Camping option to allow camping in towns
Added Starting Player and Party Equipment and Inventories options
Added Starting Gold options
Updated shrine item pickup text to tell you what item you received
Changed Show Symbols and Seed to always be on and replaced with a "Hide Seed in Game" option
Fixed camping bug where sleeping with longer days selected resulted in sleeping for the incorrect time
Fixed an issue where some items Sherry was unable to pick up would spawn in the Sherry chest
Updated the reduce flashing option to include lava and fire as well
Restructured the frontend to be less noisy and easier to read
Added error reporting dialog box
Added system to isolate randomization systems from one another(changes in one system will no longer cascade into the others)
Fixed sprites with incorrectly assigned palettes
Added the Zu Flower (Tangle Vine) back to the game as the enemy was never finished for the SNES port
Added the Silver Serpent back to the game as the enemy was never finished for the SNES port (thanks BinarySplit!)
Added option for additional controller buttons assigned to actions other than only D-Pad and A (thanks BinarySplit!)
Added Easy Karma and Hard Karma options
Added option to allow day light hours to last 2x or 3x as long or to be equal to the PC version (2x longer days and nights)
Added option reducing or removing the screen flash while poisoned
Added Intuitive and Passive options for creature aggression
Added options to allow randomizing or shuffling creature spawn numbers
Added new character sprite options
Added option to download spoiler log as a text file
Added option to remove seed and flags from filename
Added hints option and changed Lord British's book text to give flavor to the randomizer
Added fire palette option for sprites
Sleeping sprite now changes based on selected character
Adjusted how much Sherry can carry allowing more items into the Rune of Valor location
Adjusted in game text to be more accurate (For example: You find a Moonstone at shrines is now You find an Item)
Added underground chests randomization
Added seed and flag display to the start sequence
Added credits text to the final credits screens
Added option to change Avatar sprite
Added spoiler list flag
Added flag to show symbol identifier instead of seed value in game
Added monster randomization
Added wild animal randomization
Added friendly animal randomization
Added people randomization
Added enemy mix flag
Added random aggression flag
Added main item randomization
Added overworld chests randomization
Added inventory randomization of moonorb and spellbook
Ultima 6 Randomizer Information
The Ultima 6 SNES Randomizer allows you to randomize a number of different elements to Ultima 6, giving you a endless amount of unique replays of the game.
The Item Shuffler allows you to randomly shuffle items around in the world for when you want to enjoy an item hunt and more exploration.
The Spawn Randomizer allows you to shuffle AI spawns and their properties allowing for new combinations of surprises on AI placement.
The AI Randomizer allows you to shuffle and randomize enemies properties creating new combat experiences and challenges.
The Gameplay Adjustments portion allows you to btoh shuffle and randomize player and party member properties as well as adjust aspects of the game to your liking.
Item Shuffle Details
The Item Shuffler will randomly shuffle all of the selected items between one another.
If "Main Items" and "Overworld Chests" are selected, then Runes and Moonstones could be placed in any overworld chest or other main item locations!
The Item Shuffler will attempt to prevent any placement of items which would result in them being unreachable.
If there are multiple items in a chest, the shuffler will choose to randomize only one item per chest.
You may choose to add the Moon Orb and/or Spellbook to the item shuffle pool, which will result in you starting with a random item from the item pool in their spot in your inventory. Choosing to include the Spellbook will also increase the prices of spellbooks in shops.
If you choose to randomize the spells, Dispel Field and Unlock will be removed from shops and random placed along with the other selected items. This will force the Xiao and Horance chests to be in the item pool as well.
When you choose to add the unique Sherry item, Sherry will now require you to find the item Odd Cheese before she will join your party. This will force the Skara Brae Wine Cellar chest to be in the item pool as well.
Main ItemsThese are what items are considered Main Items.
All 8 Runes
All 8 Moonstones
Broken Gargoyle Lens
Main Item LocationsThe main item locations are in the following areas.
1x Gargoyle City
1x New Magincia
1x Skara Brae
1x Sutek's Castle
Overworld Chest LocationsThis list does not include any locations from the Main Item Locations List.
2x Buccaneer's Den
4x Castle Britannia
3x Dagger Island
3x Deep Forest
1x Empath Abbey
1x Gargoyle City
5x Moonglow / Lycaeum
1x Road to Skara Brae
4x Serpent's Hold
2x Skara Brae
1x Ant Mound
6x Britain Sewers / Buccaneer's Cave
1x Buccaneer's Den
1x Cyclops Cave
3x Dagger Island
1x Moonglow Catacombs
5x Pirate Cave
1x Serpent's Hold
1x Spider Cave
2x Swamp Cave
1x Tomb of Kings
1x Wrong / Covetous
Spawn Randomization Details
The Spawn Randomizer allows you to randomize enemy and creature spawns.
If "Randomly Mix" is NOT selected, then creatures will only randomize with their own type, so monsters can only appear where other monsters could appear.
If "Randomly Mix"IS selected then all selected creature types are mixed together. Monsters can now appear where anything else selected could appear!
Spawn Number Details
Each creature spawn point in the game has settings on how many creatures appear from their at once. If default is selected, the original spawn point numbers are used.
You can choose to "Shuffle" the Spawn Numbers which will take all spawn numbers from every spawner in the game and then shuffle them and reassign them.
It is also possible to completely randomize the spawn numbers by selecting "Random Spawn Numbers".
Aggression is assigned to creatures based on the spawn point they spawn at. This is the default setting.
When randomly mixing creatures, you may find character types no longer have the aggression you would expect. The "Intuitive Aggression" option assigns aggression based on creature type and not from the spawn point.
You can choose to "Shuffle Aggression", which will shuffle the aggression of all spawns. Sheep or guards in town could now attack you!
For those who want to not worry about being attacked randomly, you can select "Passive" and all creatures will now ignore you unless you attack first.
AI Options Details"Shuffle AI Stats" will take the entire set of stats from each AI, and shuffle them between themselves.
"Shuffle Spellcasters" will shuffle which AI can cast spells, maintaining the same ratio of spellcasters to non-spellcasters as the base game.
"Shuffle Equipment Users" will shuffle which AI use armor and weapons, maintaining the same ratio of equipment users to non-equipment users as the base game.
"Shuffle Drop Possessors" will shuffle which AI have non-armor and non-weapon drops. This maintains the same ratio of drop possessors to non-drop possessors as the base game.
"Randomize AI Drops" will randomize the non-armor and non-weapon drops for each AI that is a drop possessor.
"Maintain Believable Spellcasters, Equipment, and Drops" will enforce restrictions from the base game based on AI type on if the AI would be believable casting spells, using armor and weapons, or having certain categories of drops.
You can use "AI Stat Difficulty" to either decrease or increase the stats of AI to make for an easier or harder experience.
You can use "AI Spell Difficulty" to either add remove or add spells from the AI spell lists to make for an easier or harder experience.
Options under "AI Spells" allow you to randomize or shuffle the spell lists for any AI that can cast spells.
Options under "AI Equipment" allow you to randomize or shuffle armor and weapons for any AI that can use armor and weapons.
Gameplay Adjustment Details
If you select "Add Missing Enemies from PC Version" then the Silver Serpent and Zu Flower will be added back to the game. These were unfinished in the SNES port. Due to limitiations the recreated versions are not identical to the PC version.
"Add Missing Spells to AI" fixes a bug that prevents the AI from using all assigned spells. With this, AI can now cast all the spells they could on the PC version as well.
"Remove Moon Orb" will remove the Moon Orb completely from the game. If there Moon Orb was selected for randomization, a random item will be selected to replace it.
"Enable Expanded Camping" will allow you to sleep in town, which can greatly reduce frustration around trying to find an ideal camping spot.
"Enable Expanded Button Mapping" puts actions onto additional controller buttons beyond only the original A(open menu) and D-Pad(move) buttons.
D-Pad - Move
A - Open Menu
B - Cancel Action / Close Menu
Y - Look
X - Talk
L - Cast
R - Attack
Start - Inventory
"Enable Expanded Armor Items" will allow for items that have no practical use such as boots, belts, and necklaces to now provide a small amount of armor.
"Randomize Castle Britannia Items" will randomize the extra items you can take for free from the chests and crates with a pool of common items.
Starting Inventory Details
You can choose to start with the default inventory, none, or between different styles of randomization for the inventory.
The "Tier and Set Based" randomization randomizes your gear and items but ensure that it feels more purposeful and crafted. The randomizer will pick a tier of gear, then randomly a set of armor and seperately a set of weapons, and lastly choose random options from within that set. Each set has a number of options per piece, ensuring there are millions of combinations.
With "Chaotic" randomization your gear and items are completely random and may be non-sensical.
Starting Gold Details
You start the game with 200g by default, but you can choose to start with less, more, or a random amount.
Time Adjustment Details
In Ultima 6, 1 minute of in game time passes for every step you take. Full daylight hours are between 06:00 and 19:00 and are when most NPCs are awake.
You can choose to lengthen the daylight hours by 2x or 3x which means that 1 minute of in game time during daylight hours will pass only after 2 steps or 3 steps taken. Night hour time passing still occurs at 1 minute per step taken.
If you choose to "Use PC Version Day and Night Lengths" then both the day and night will be 2x as long.
Karma Adjustment Details
You can choose to make Karma less difficult or more difficult.
When "Easy Karma Mode" is selected, all penalities are reduced to 1 karma loss, you start at 100 karma instead of 75, and all karma rewards are doubled.
When "Hard Karma Mode" is selected, all penalities are doubled and you start at 60 instead of 75 karma.
Shrine of Spirituality Warp
There are options to add an island north of Empath Abbey that has a warp to the Shrine of Spirituality.
Adding the island is recommended when playing with removed Moon Orb, as the game intends you to use the Moon Orb to reach the shrine.
When Add Island Warp is selected, an island with a cave that requires a boat to reach will appear north of Empath Abbey.
When Add Island Warp (Requires Flying) is selected, an island with a cave that requires a balloon to reach will appear north of Empath Abbey.
When Add Island Warp (Random Requirements) is selected, an island with a cave that will appear north of Empath Abbey with random chance on if it needs a balloon or not.
In the base game, there are a few pre-placed rafts around the world. These options allow you to add or remove those rafts.
Adding safety rafts is recommended when playing with the Spellbook or Moon Orb randomized or removed as it becomes easier to get stuck.
If Add Safety Rafts and Gates is selected, rafts and gates are added to potential stuck spots for if you have no Moon Orb or Spellbook.
If Trap All Placed Rafts is selected all the current rafts in the game will be moved to areas where they can not reach the ocean.
Other Details"Enable Spoiler Log" grants you access to seeing where all the items were placed. This can be good to reference if you get completely stuck.
"Enable Hints" will replace text in various scrolls and books to give vague hints about the locations of any Main Items.
When "Hide Seed In Game" is selected, the seed value will no longer be visible in the game.
"Remove Seed & Flags from Filename" will generate a random value for the filename.
Combining "Hide Seed In Game" and "Remove Seed & Flags from Filename" allows you to create hidden seeds for the purposes of races, tournaments, or simply surprises for others.