The following people helped to test out the initial versions of the randomizer, and helped it to reach the stability it has today:
You have been directed here to download the rom with a seed of using
the preset. If this is not correct, close this window to access the customization tools to generate the rom
of your choosing. If you would like to download this specific rom, please click the button labelled with the seed + preset below.
Generation successful with a seed of using the flag set!
You may now select some personalized customization options for your rom that will not affect your randomization.
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Poison Flash Adjustments
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Ultima 6 Randomizer Changelog
Added error reporting dialog box
Added system to isolate randomization systems from one another(changes in one system will no longer cascade into the others)
Fixed sprites with incorrectly assigned palettes
Added the Zu Flower (Tangle Vine) back to the game as the port of the enemy was never finished for the SNES port
Added the Silver Serpent back to the game as the port of the enemy was never finished for the SNES port (thanks BinarySplit!)
Added option for additional controller buttons assigned to actions other than only D-Pad and A (thanks BinarySplit!)
Added Easy Karma and Hard Karma options
Added option to allow day light hours to last 2x or 3x as long or to be equal to the PC version (2x longer days and nights)
Added option reducing or removing the screen flash while poisoned
Added Intuitive and Passive options for creature aggression
Added options to allow randomizing or shuffling creature spawn numbers
Added new character sprite options
Added option to download spoiler log as a text file
Added option to remove seed and flags from filename
Added hints option and changed Lord British's book text to give flavor to the randomizer
Added fire palette option for sprites
Sleeping sprite now changes based on selected character
Adjusted how much Sherry can carry allowing more items into the Rune of Valor location
Adjusted in game text to be more accurate (For example: You find a Moonstone at shrines is now You find an Item)
Added underground chests randomization
Added seed and flag display to the start sequence
Added credits text to the final credits screens
Added option to change Avatar sprite
Added spoiler list flag
Added flag to show symbol identifier instead of seed value in game
Added monster randomization
Added wild animal randomization
Added friendly animal randomization
Added people randomization
Added enemy mix flag
Added random aggression flag
Added main item randomization
Added overworld chests randomization
Added inventory randomization of moonorb and spellbook
Ultima 6 Randomizer Information
The Ultima 6 SNES Randomizer allows you to randomize a number of different elements to Ultima 6, giving you a endless amount of unqiue replays of the game.
The Item Shuffler allows you to randomly shuffle items around in the world for when you want to enjoy an item hunt and more exploration.
The Spawn Randomizer allows you to shuffle enemies and their properties creating new combat experiences and challenges.
Item Shuffle Details
The Item Shuffler will randomly shuffle all of the selected items between one another.
If "Main Items" and "Overworld Chests" are selected, then Runes and Moonstones could be placed in any overworld chest!
The Item Shuffler will attempt to prevent any placement of items which would result in them being unreachable.
If there are multiple items in a chest, the shuffler will choose to randomize only one item per chest.
You may choose to add the Moon Orb and/or Spellbook to the item shuffle pool, which will result in you starting with a random item from the item pool in their spot in your inventory.
Main ItemsThese are what items are considered Main Items.
All 8 Runes
All 8 Moonstones
Broken Gargoyle Lens
Main Item LocationsThe main item locations are in the following areas.
1x Gargoyle City
1x New Magincia
1x Skara Brae
1x Sutek's Castle
Overworld Chest LocationsThis list does not include any locations from the Main Item Locations List.
2x Buccaneer's Den
3x Castle Britannia
3x Dagger Island
2x Deep Forest
4x Serpent's Hold
4x Britain Sewers / Buccaneer's Cave
1x Cyclops Cave
1x Moonglow Crypts
5x Pirate Cave
1x Wrong / Covetous
Spawn Randomization Details
The Spawn Randomizer allows you to randomize enemy and creature spawns.
If "Randomly Mix" is NOT selected, then creatures will only randomize with their own type, so monsters can only appear where other monsters could appear.
If "Randomly Mix" IS selected then all selected creature types are mixed together. Monsters can now appear where anything else selected could appear!
Spawn Number Details
Each creature spawn point in the game has settings on how many creatures appear from their at once. If default is selected, the original spawn point numbers are used.
You can choose to Shuffle the Spawn Numbers which will take all spawn numbers from every spawner in the game and then shuffle them and reassign them.
It is also possible to completely randomize the spawn numbers by selecting "Random Spawn Numbers".
Aggression is assigned to creatures based on the spawn point they spawn at. This is the default setting.
When randomly mixing creatures, you may find character types no longer have the aggression you would expect. The "Intuitive Aggression" option assigns aggression based on creature type and not from the spawn point.
You can choose to "Shuffle Aggression", which will shuffle the aggression of all spawns. Sheep or guards in town could now attack you!
For those who want to not worry about being attacked randomly, you can select "Passive" and all creatures will now ignore you unless you attack first.
Gameplay Adjustment Details
If you select "Add Missing Enemies from PC Version" then the Silver Serpent and Zu Flower will be added back to the game. These were unfinished in the SNES port. Due to limitiations the recreated versions are not identical to the PC version.
"Add Missing Spells to AI" fixes a bug that prevents the AI from using all assigned spells. With this, AI can now cast all the spells they could on the PC version as well.
Enable Expanded Button Mapping puts actions onto additional controller buttons beyond only the original A(open menu) and D-Pad(move) buttons.
D-Pad - Move
A - Open Menu
B - Cancel Action / Close Menu
Y - Look
X - Talk
L - Cast
R - Attack
Start - Inventory
Time Adjustment Details
In Ultima 6, 1 minute of in game time passes for every step you take. Full daylight hours are between 06:00 and 19:00 and are when most NPCs are awake.
You can choose to lengthen the daylight hours by 2x / 3x which means that 1 minute of in game time during daylight hours will pass only after 2 steps / 3 steps taken. Night hour time passing still occurs at 1 minute per step taken.
If you choose to "Use PC Version Day and Night Lengths" then both the day and night will be 2x as long.
Karma Adjustment Details
You can choose to make Karma less difficult or more difficult.
When "Easy Karma Mode" is selected, all penalities are reduced to 1 karma loss, you start at 100 karma instead of 75, and all karma rewards are doubled.
When "Hard Karma Mode" is selected, all penalities are doubled and you start at 60 instead of 75 karma.
"Enable Spoiler Log" grants you access to seeing where all the items were placed. This can be good to reference if you get completely stuck.
"Enable Hints" will replace text in various scrolls and books to give vague hints about the locations of any Main Items.
"Show Symbol Indentifier" replaces the text that tells you what seed number and flags you have selected with a short series of symbols.
"Remove Seed & Flags from Filename" will generate a random value for the filename.
Combining "Show Symbol Indentifier" and "Remove Seed & Flags from Filename" allows you to create hidden seeds for the purposes of races, tournaments, or simply surprises for others.